![]() The new Rising mode enables more players, including ones who aren't super-expert shmup players, to enjoy this thrilling kind of experience." "Run-and-gun shooters are so much fun, but they're also known to be super hard. For example the shields and life bars are a noticeable addition as we American gamers didn't get that in the original (quite possibly the one time a Japanese company didn't nerf the U.S. You can really see from the video how much they've injected their own style and balance into the game. This is our take on Bahamut's early career as he becomes a hero in the Alien Wars." So it was a fun challenge for us to imagine his backstory. "We thought the Bahamut character in Contra: Hard Corps was rather fascinating. The protagonist in this next entry to the franchise is none other than Colonel Bahamut, the villain from the first Hard Corps game: ![]() ![]() That's not to say we can't hope for unlockable characters (listening Konami?). So we wanted to expand on that philosophical direction."Īs you can see, they've done away with the stranger characters like the wolfman Fang and the robot Browny, opting for a more classic Contra feel. It was a both a design and technical achievement. "From a game design perspective, Contra: Hard Corps is interesting because it introduced a lot of new gameplay elements that really enhanced the feel of side-scrolling run-and-gun action.
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